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1. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Mr Hyde113 wrote: Time to shake the dust off your Oracles and farm some juicy bubble KMs So, will killing a bubble generate a killmark?
- by Obil Que - at 2017.02.21 18:03:07
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2. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
MrB99 wrote: First impressions: Thanks for an Industrial Command Ship that can get into the smaller sized shattered wormholes. I'd concur with the comments that since it has to be on-grid to boost it would be nice if the porpoise could contr...
- by Obil Que - at 2016.10.05 14:57:28
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3. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Aliana Heartborne wrote: Obil Que wrote: Grimulfr Meinfertr wrote: This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in hig...
- by Obil Que - at 2016.10.04 19:29:01
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4. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Grimulfr Meinfertr wrote: This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open ...
- by Obil Que - at 2016.10.04 18:40:10
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5. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Cargo capacity: 600 Excellent. I can put my packaged Apotheosis inside my Sunesis!
- by Obil Que - at 2016.09.15 20:45:06
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6. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Virtuozone wrote: Arizan Holosalintan wrote: I disagree Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout you...
- by Obil Que - at 2016.07.01 16:43:47
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7. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Arizan Holosalintan wrote: I disagree Currently there are interdiction nullified ships present in the game, allowing for the avoidance of Citadel drag bubbles. Travel ceptors are unlockable and should be used to scout your routes. If you're t...
- by Obil Que - at 2016.07.01 14:30:27
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8. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Good day! I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt". Our hope in releasing this feature was to gain insight on how direct, daily r...
- by Obil Que - at 2016.06.23 14:35:26
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9. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Rob Kaichin wrote: Obil Que wrote: Asset recovery can be triggered by the user at any time Seriously? What kind of sense does that even make? Where was this announced? I'm not sure if it has been mentioned in a forum comment or not...
- by Obil Que - at 2016.03.09 17:25:25
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10. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Rob Kaichin wrote: Obil Que wrote: Don't be obtuse I was referring to asset safety which is the "risk" taken when putting your assets in someone else's Citadel and thus the barrier to entry for them. There is no ability to threaten your as...
- by Obil Que - at 2016.03.09 16:52:31
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11. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Kaivar Lancer wrote: Obil Que wrote: Dominous Nolen wrote: CCP here's a thought... Give us something for the fact you're going to tax us for the NPC stations. You get perfect safety. Perfect safety is OP and with minimal cost currentl...
- by Obil Que - at 2016.03.09 16:07:02
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12. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Dominous Nolen wrote: CCP here's a thought... Give us something for the fact you're going to tax us for the NPC stations. You get perfect safety. Perfect safety is OP and with minimal cost currently. This is being corrected. NPC stations w...
- by Obil Que - at 2016.03.08 19:51:51
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13. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
PotatoOverdose wrote: CCP Ytterbium wrote: Jump Clones: [...]We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so,...
- by Obil Que - at 2016.03.03 19:36:16
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14. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Tristan Agion wrote: CCP Ytterbium wrote: Initial figures show us maintaining a cloning bay in a Citadel will cost 157m ISK a month, we wanted to provide means for the owner to recoup that cost and even make a profit in general. Maintaini...
- by Obil Que - at 2016.03.03 16:05:44
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